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{ Category Archives } Real World Observations

Comments about real world social computing systems and the incentives present therein

Keeping People Coming Back to Farmville

Farmville is a very popular game that can be found on Facebook.  In this game, you are given a plot of land on which you can purchase and plant all kinds of crops; the more crops you plant and harvest the more types of crops (and other goodies) you can purchase for later. In the last [...]

The Power of the Ask

I recently got an iPhone, and I don’t know how I lived without it.  For the not-so-brief period of time that I didn’t have Internet at home, it was my lifeline connecting me to my Email and my distant wife.  One of the fun things about the iPhone is the App Store.  You can browse [...]

Boom Blox

I haven’t been updating this blog much in the last couple of weeks because I’ve been doing the final writing push for my dissertation.   After spending 12+ hours a day writing the dissertation, it is hard to sit down and write more for a blog.  But now that is done, and Emilee and I [...]

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Facebook uses a Minimum Threshold

I recently blogged about minimum threshold mechanisms: set a minimum threshold for contribution and exclude anyone from using the system who doesn’t meet that threshold.  I recently encountered a great example of a popular social media system using a minimum threshold to encourage contribution: Facebook. In order to use Facebook, a new user must do [...]

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Hype-generated Websites

One of the big problems for social media systems is motivating users to contribute sufficient amounts of content.  If you are reading this blog, then you know this.  Most social media systems need to have new content constantly added so that users will keep returning to the website.  For example, Facebook would be pretty boring [...]

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